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WebGL specification has an important update on how to request images, cross-domain. The feature has already been implemented in Chrome 13 and is coming soon to Firefox 5.

Just use `image.crossOrigin` method on the client side and if you can edit the server just [add support to it](https://enable-cors.org/).

Read all the details in [Using Cross-domain images in WebGL and Chrome 13](https://blog.chromium.org/2011/07/using-cross-domain-images-in-webgl-and.html).