NOTE: Deprecation of the technologies described here has been announced for platforms other than ChromeOS.
Please visit our migration guide for details.

Publications and Presentations

This page lists Native Client and Portable Native Client talks, demos, and publications from various conferences and academic symposiums.

Recent talks and demos

Date Event Talk
2013/05/16 Google I/O 2013 Introduction to Portable Native Client
2012/12/11 Google Developers Live Native Client Acceleration Modules Learn how to use Native Client to deliver performance where it counts (source code)
2012/07/26 Casual Connect Seattle 2012 Take your C++ To the Web with Native Client Includes an overview of Native Client technology, porting legacy applications from the Windows desktop, and current third-party use of Native Client in middleware and games
2012/06/28 Google I/O 2012 Native Client Live Demonstrates how to port an existing C application to Native Client using a Visual Studio add-in that lets developers debug their code as a trusted Chrome plugin
2012/06/28 Google I/O 2012 The Life of a Native Client Instruction (slides)
2012/03/05 GDC 2012 Get Your Port On Porting Your C++ Game to Native Client
2011/08/12 Native Client Update and Showcase
2010/11/04 2010 LLVM Developers’ Meeting Portable Native Client


Title Authors Published in
Language-Independent Sandboxing of Just-In-Time Compilation and Self-Modifying Code Jason Ansel, Petr Marchenko, Ăšlfar Erlingsson, Elijah Taylor, Brad Chen, Derek Schuff, David Sehr, Cliff L. Biffle, Bennet S. Yee ACM SIGPLAN Conference on Programming Language Design and Implementation (PLDI), 2011
Adapting Software Fault Isolation to Contemporary CPU Architectures David Sehr, Robert Muth, Cliff L. Biffle, Victor Khimenko, Egor Pasko, Bennet S. Yee, Karl Schimpf, Brad Chen 19th USENIX Security Symposium, 2010, pp. 1-11
Native Client: A Sandbox for Portable, Untrusted x86 Native Code Bennet S. Yee, David Sehr, Greg Dardyk, Brad Chen, Robert Muth, Tavis Ormandy, Shiki Okasaka, Neha Narula, Nicholas Fullagar IEEE Symposium on Security and Privacy (Oakland ‘09), 2009
PNaCl: Portable Native Client Executables Alan Donovan, Robert Muth, Brad Chen, David Sehr February 2010

External Publications

In these articles outside developers and Google engineers describe their experience porting libraries and applications to Native Client and Portable Native Client. They share their insights and provide some tips and instructions for how to port your own code.

Porting Nebula3 to Portable Native Client

Andre Weissflog ported his Nebula3 engine to Portable Native Client (see his demos). He discusses build systems and app entry.

Porting Go Home Dinosaurs

Fire Hose Games developed a new webgame Go Home Dinosaurs. It features tower defense, dinosaurs, and good old fashioned BBQ. This article explains their experiences developing for Native Client including useful lessons learned to help you get started.

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Porting Zombie Track Meat

Fuzzycube Software, traditionally a mobile game development studio, talks about their adventure into the web, porting the undead decathlon Zombie Track Meat from Objective C to Native Client.

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Porting AirMech

Carbon Games chose Native Client as a solution for cross-platform delivery of their PC game AirMech to Linux and Macintosh in lieu of native ports. They describe the porting process on their blog.

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