Узнайте об изменениях в Chrome Stable, которые затрагивают разработчиков.

Updated 29 января 2025 г.

Additional unorm8x4-bgra and 1-component vertex formats, allow unknown limits to be requested with undefined value, WGSL alignment rules changes, WGSL performance gains with discard, and much more.

Updated 8 января 2025 г.

Texture view usage, 32-bit float textures blending, GPUDevice adapterInfo attribute, configuring canvas context with invalid format throw JavaScript error, filtering sampler restrictions on textures, extended subgroups experimentation, improving developer experience, experimental support for 16-bit normalized texture formats, and more.

Updated 21 ноября 2024 г.

Learn about new AI and rendering features discussed at the latest GPU for the Web working group meeting.

Updated 6 ноября 2024 г.

Clip distances in WGSL, GPUCanvasContext getConfiguration(), point and line primitives must not have depth bias, inclusive scan built-in functions for subgroups, experimental support for multi-draw indirect, shader module compilation option strict math, remove GPUAdapter requestAdapterInfo(), and more.

Updated 29 октября 2024 г.

Learn why WebGPU may be disabled or not working in Chrome browser.

Updated 15 октября 2024 г.

Dual source blending, shader compilation time improvements on Metal, deprecation of GPUAdapter requestAdapterInfo(), and more.

Updated 17 сентября 2024 г.

HDR support with canvas tone mapping mode, expanded subgroups support, and more.

Updated 20 августа 2024 г.

Experimenting with subgroups, deprecate setting depth bias for lines and points, hide uncaptured error DevTools warning if preventDefault, WGSL interpolate sampling first and either, and more.

Updated 20 августа 2024 г.

Learn how to build an app with WebGPU for the web and specific platforms.

Updated 23 июля 2024 г.

Experimental support for OpenGL ES on Android, GPUAdapter info attribute, WebAssembly interop improvements, and more.

Updated 12 июня 2024 г.

Increase maxTextureArrayLayers limit, buffer upload optimization for Vulkan backend, shader compilation time improvements, submitted command buffers must be unique, and Dawn updates.

Updated 16 мая 2024 г.

Read a wrap up from Web AI at I/O 2024. Learn about the new models, tools, and APIs for your next web app.

Updated 16 мая 2024 г.

Part 2/2. Learn how WebAssembly and WebGPU enhancements improve machine learning performance on the web.

Updated 16 мая 2024 г.

Part 1/2. Learn how WebAssembly and WebGPU enhancements improve machine learning performance on the web.

Updated 7 мая 2024 г.

Subgroups in development and render to slice of 3D texture.

Всегда обновление

Chrome постоянно обновляется. См. примечания к выпуску стабильной и бета-версии Chrome, обновления для WebGPU и многое другое.

Updated 29 января 2025 г.

Additional unorm8x4-bgra and 1-component vertex formats, allow unknown limits to be requested with undefined value, WGSL alignment rules changes, WGSL performance gains with discard, and much more.

Updated 8 января 2025 г.

Texture view usage, 32-bit float textures blending, GPUDevice adapterInfo attribute, configuring canvas context with invalid format throw JavaScript error, filtering sampler restrictions on textures, extended subgroups experimentation, improving developer experience, experimental support for 16-bit normalized texture formats, and more.

Updated 21 ноября 2024 г.

Learn about new AI and rendering features discussed at the latest GPU for the Web working group meeting.

Updated 6 ноября 2024 г.

Clip distances in WGSL, GPUCanvasContext getConfiguration(), point and line primitives must not have depth bias, inclusive scan built-in functions for subgroups, experimental support for multi-draw indirect, shader module compilation option strict math, remove GPUAdapter requestAdapterInfo(), and more.

Updated 29 октября 2024 г.

Learn why WebGPU may be disabled or not working in Chrome browser.

Updated 15 октября 2024 г.

Dual source blending, shader compilation time improvements on Metal, deprecation of GPUAdapter requestAdapterInfo(), and more.

Updated 17 сентября 2024 г.

HDR support with canvas tone mapping mode, expanded subgroups support, and more.

Updated 20 августа 2024 г.

Experimenting with subgroups, deprecate setting depth bias for lines and points, hide uncaptured error DevTools warning if preventDefault, WGSL interpolate sampling first and either, and more.

Updated 20 августа 2024 г.

Learn how to build an app with WebGPU for the web and specific platforms.

Updated 23 июля 2024 г.

Experimental support for OpenGL ES on Android, GPUAdapter info attribute, WebAssembly interop improvements, and more.

Updated 12 июня 2024 г.

Increase maxTextureArrayLayers limit, buffer upload optimization for Vulkan backend, shader compilation time improvements, submitted command buffers must be unique, and Dawn updates.

Updated 16 мая 2024 г.

Read a wrap up from Web AI at I/O 2024. Learn about the new models, tools, and APIs for your next web app.

Updated 16 мая 2024 г.

Part 2/2. Learn how WebAssembly and WebGPU enhancements improve machine learning performance on the web.

Updated 16 мая 2024 г.

Part 1/2. Learn how WebAssembly and WebGPU enhancements improve machine learning performance on the web.

Updated 7 мая 2024 г.

Subgroups in development and render to slice of 3D texture.