Using cross-domain images in WebGL
Stay organized with collections
Save and categorize content based on your preferences.
WebGL specification has an important update on how to request images, cross-domain. The feature has already been implemented in Chrome 13 and is coming soon to Firefox 5.
Just use image.crossOrigin
method on the client side and if you can edit the server just add support to it.
Read all the details in Using Cross-domain images in WebGL and Chrome 13.
Except as otherwise noted, the content of this page is licensed under the Creative Commons Attribution 4.0 License, and code samples are licensed under the Apache 2.0 License. For details, see the Google Developers Site Policies. Java is a registered trademark of Oracle and/or its affiliates.
Last updated 2011-07-05 UTC.
[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Missing the information I need","missingTheInformationINeed","thumb-down"],["Too complicated / too many steps","tooComplicatedTooManySteps","thumb-down"],["Out of date","outOfDate","thumb-down"],["Samples / code issue","samplesCodeIssue","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2011-07-05 UTC."],[],[]]