Improve machine-learning workloads with subgroups, shader compilation time improvements on D3D12, remove float filterable texture types support as blendable, and more.

Privacy and security panel, calibrated CPU throttling, first- and third-party highlighting in Performance, new insights, and more.

Chrome 133 is rolling out now! There's some exciting new CSS features and plenty more to discover.

Persistent AI chat history, better navigation, ignore listing, and stack traces in Performance, new 'What's new' panel, and more.

Additional unorm8x4-bgra and 1-component vertex formats, allow unknown limits to be requested with undefined value, WGSL alignment rules changes, WGSL performance gains with discard, and much more.

Chrome 132 is rolling out now! The Dialog element gets a ToggleEvent, support for element level video sharing, and the File System Access API supports Android and WebViews.

Texture view usage, 32-bit float textures blending, GPUDevice adapterInfo attribute, configuring canvas context with invalid format throw JavaScript error, filtering sampler restrictions on textures, extended subgroups experimentation, improving developer experience, experimental support for 16-bit normalized texture formats, and more.

Debug network requests, source files, and performance traces with Gemini, view AI chat history, and more.

Chrome 131 is rolling out now! More CSS styling for the details element, easier print layout with page margin boxes, and there is plenty more.

Clip distances in WGSL, GPUCanvasContext getConfiguration(), point and line primitives must not have depth bias, inclusive scan built-in functions for subgroups, experimental support for multi-draw indirect, shader module compilation option strict math, remove GPUAdapter requestAdapterInfo(), and more.

Debug CSS with Gemini, annotate findings and get insights in the Performance panel, spot excessive layout shifts and non-composited animations, and more.

Dual source blending, shader compilation time improvements on Metal, deprecation of GPUAdapter requestAdapterInfo(), and more.

Chrome 130 is rolling out now! Document picture in picture gives you more control over picture in picture windows, CSS Nested declarations fix some tricky edge cases, and you can specify how decorations on elements split across multiple lines behave. Pete LePage has all the details about what's new for developers in Chrome 130.

Recommendations for live metrics and breadcrumbs you can navigate in the Performance panel, network filters reimagined, sanitized HAR exports, and more.

HDR support with canvas tone mapping mode, expanded subgroups support, and more.

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Improve machine-learning workloads with subgroups, shader compilation time improvements on D3D12, remove float filterable texture types support as blendable, and more.

Privacy and security panel, calibrated CPU throttling, first- and third-party highlighting in Performance, new insights, and more.

Chrome 133 is rolling out now! There's some exciting new CSS features and plenty more to discover.

Persistent AI chat history, better navigation, ignore listing, and stack traces in Performance, new 'What's new' panel, and more.

Additional unorm8x4-bgra and 1-component vertex formats, allow unknown limits to be requested with undefined value, WGSL alignment rules changes, WGSL performance gains with discard, and much more.

Chrome 132 is rolling out now! The Dialog element gets a ToggleEvent, support for element level video sharing, and the File System Access API supports Android and WebViews.

Texture view usage, 32-bit float textures blending, GPUDevice adapterInfo attribute, configuring canvas context with invalid format throw JavaScript error, filtering sampler restrictions on textures, extended subgroups experimentation, improving developer experience, experimental support for 16-bit normalized texture formats, and more.

Debug network requests, source files, and performance traces with Gemini, view AI chat history, and more.

Chrome 131 is rolling out now! More CSS styling for the details element, easier print layout with page margin boxes, and there is plenty more.

Clip distances in WGSL, GPUCanvasContext getConfiguration(), point and line primitives must not have depth bias, inclusive scan built-in functions for subgroups, experimental support for multi-draw indirect, shader module compilation option strict math, remove GPUAdapter requestAdapterInfo(), and more.

Debug CSS with Gemini, annotate findings and get insights in the Performance panel, spot excessive layout shifts and non-composited animations, and more.

Dual source blending, shader compilation time improvements on Metal, deprecation of GPUAdapter requestAdapterInfo(), and more.

Chrome 130 is rolling out now! Document picture in picture gives you more control over picture in picture windows, CSS Nested declarations fix some tricky edge cases, and you can specify how decorations on elements split across multiple lines behave. Pete LePage has all the details about what's new for developers in Chrome 130.

Recommendations for live metrics and breadcrumbs you can navigate in the Performance panel, network filters reimagined, sanitized HAR exports, and more.

HDR support with canvas tone mapping mode, expanded subgroups support, and more.