درباره تغییرات Chrome Stable که بر توسعه دهندگان تأثیر می گذارد، بیاموزید.

Updated ۲۹ ژانویهٔ ۲۰۲۵

Additional unorm8x4-bgra and 1-component vertex formats, allow unknown limits to be requested with undefined value, WGSL alignment rules changes, WGSL performance gains with discard, and much more.

Updated ۸ ژانویهٔ ۲۰۲۵

Texture view usage, 32-bit float textures blending, GPUDevice adapterInfo attribute, configuring canvas context with invalid format throw JavaScript error, filtering sampler restrictions on textures, extended subgroups experimentation, improving developer experience, experimental support for 16-bit normalized texture formats, and more.

Updated ۲۱ نوامبر ۲۰۲۴

Learn about new AI and rendering features discussed at the latest GPU for the Web working group meeting.

Updated ۶ نوامبر ۲۰۲۴

Clip distances in WGSL, GPUCanvasContext getConfiguration(), point and line primitives must not have depth bias, inclusive scan built-in functions for subgroups, experimental support for multi-draw indirect, shader module compilation option strict math, remove GPUAdapter requestAdapterInfo(), and more.

Updated ۲۹ اکتبر ۲۰۲۴

Learn why WebGPU may be disabled or not working in Chrome browser.

Updated ۱۵ اکتبر ۲۰۲۴

Dual source blending, shader compilation time improvements on Metal, deprecation of GPUAdapter requestAdapterInfo(), and more.

Updated ۱۷ سپتامبر ۲۰۲۴

HDR support with canvas tone mapping mode, expanded subgroups support, and more.

Updated ۲۰ اوت ۲۰۲۴

Learn how to build an app with WebGPU for the web and specific platforms.

Updated ۲۰ اوت ۲۰۲۴

Experimenting with subgroups, deprecate setting depth bias for lines and points, hide uncaptured error DevTools warning if preventDefault, WGSL interpolate sampling first and either, and more.

Updated ۲۳ ژوئیهٔ ۲۰۲۴

Experimental support for OpenGL ES on Android, GPUAdapter info attribute, WebAssembly interop improvements, and more.

Updated ۱۲ ژوئن ۲۰۲۴

Increase maxTextureArrayLayers limit, buffer upload optimization for Vulkan backend, shader compilation time improvements, submitted command buffers must be unique, and Dawn updates.

Updated ۱۶ مهٔ ۲۰۲۴

Read a wrap up from Web AI at I/O 2024. Learn about the new models, tools, and APIs for your next web app.

Updated ۱۶ مهٔ ۲۰۲۴

Part 1/2. Learn how WebAssembly and WebGPU enhancements improve machine learning performance on the web.

Updated ۱۶ مهٔ ۲۰۲۴

Part 2/2. Learn how WebAssembly and WebGPU enhancements improve machine learning performance on the web.

Updated ۷ مهٔ ۲۰۲۴

Subgroups in development and render to slice of 3D texture.

همیشه در حال به روز رسانی

کروم همیشه در حال به‌روزرسانی است. یادداشت‌های انتشار برای Chrome Stable و بتا، به‌روزرسانی‌های WebGPU و موارد دیگر را ببینید.

Updated ۲۹ ژانویهٔ ۲۰۲۵

Additional unorm8x4-bgra and 1-component vertex formats, allow unknown limits to be requested with undefined value, WGSL alignment rules changes, WGSL performance gains with discard, and much more.

Updated ۸ ژانویهٔ ۲۰۲۵

Texture view usage, 32-bit float textures blending, GPUDevice adapterInfo attribute, configuring canvas context with invalid format throw JavaScript error, filtering sampler restrictions on textures, extended subgroups experimentation, improving developer experience, experimental support for 16-bit normalized texture formats, and more.

Updated ۲۱ نوامبر ۲۰۲۴

Learn about new AI and rendering features discussed at the latest GPU for the Web working group meeting.

Updated ۶ نوامبر ۲۰۲۴

Clip distances in WGSL, GPUCanvasContext getConfiguration(), point and line primitives must not have depth bias, inclusive scan built-in functions for subgroups, experimental support for multi-draw indirect, shader module compilation option strict math, remove GPUAdapter requestAdapterInfo(), and more.

Updated ۲۹ اکتبر ۲۰۲۴

Learn why WebGPU may be disabled or not working in Chrome browser.

Updated ۱۵ اکتبر ۲۰۲۴

Dual source blending, shader compilation time improvements on Metal, deprecation of GPUAdapter requestAdapterInfo(), and more.

Updated ۱۷ سپتامبر ۲۰۲۴

HDR support with canvas tone mapping mode, expanded subgroups support, and more.

Updated ۲۰ اوت ۲۰۲۴

Learn how to build an app with WebGPU for the web and specific platforms.

Updated ۲۰ اوت ۲۰۲۴

Experimenting with subgroups, deprecate setting depth bias for lines and points, hide uncaptured error DevTools warning if preventDefault, WGSL interpolate sampling first and either, and more.

Updated ۲۳ ژوئیهٔ ۲۰۲۴

Experimental support for OpenGL ES on Android, GPUAdapter info attribute, WebAssembly interop improvements, and more.

Updated ۱۲ ژوئن ۲۰۲۴

Increase maxTextureArrayLayers limit, buffer upload optimization for Vulkan backend, shader compilation time improvements, submitted command buffers must be unique, and Dawn updates.

Updated ۱۶ مهٔ ۲۰۲۴

Read a wrap up from Web AI at I/O 2024. Learn about the new models, tools, and APIs for your next web app.

Updated ۱۶ مهٔ ۲۰۲۴

Part 1/2. Learn how WebAssembly and WebGPU enhancements improve machine learning performance on the web.

Updated ۱۶ مهٔ ۲۰۲۴

Part 2/2. Learn how WebAssembly and WebGPU enhancements improve machine learning performance on the web.

Updated ۷ مهٔ ۲۰۲۴

Subgroups in development and render to slice of 3D texture.