As web developers we play with images all the time and in most cases browsers are great at scaling images to fit the boundaries of our site designs whilst keeping the images pretty. But what happens when you want to control how the browser scales the images on your page?
The CSS property
image-rendering and the value
pixelated are interesting because they turn off the browser's standard smooth scaling (normally bi-linear interpolation) and replaces it with another scaling algorithm (nearest neighbor in most cases) when resizing the images.
Imagine you had an image that was 2×2 pixels and you scaled it up to 100×100 pixels, the browser would render it in a way that didn't make it look blocky. Something like:
There are many cases where you would not want this smoothing behavior and instead use a method that preserves a more accurate representation of the image.
To get this effect, you simply apply
image-rendering: pixelated; to your image as follows.
Try the Demo. As you can see the application of the property has a significant effect on how the image is rendered.
This property can be applied in many places:
<canvas style="image-rendering: pixelated">elements
- Any element with a
I still don't get it. Where should I use this?
If you are just showing photos on your site, then you probably don't want this.
A great use-case is games, you frequently have to scale up the canvas to make it fit the screen size correctly. Prior to this CSS property the browser would interpolate the canvas in such a way that it would look blurry (see below [sic]).
If you are building an airline ticketing tool, or an app that displays QR codes then frequently the user will want it to be full screen so that it is easier to scan, so controlling the image-rendering is critical.
If you are interested in seeing the implementation, checkout Issue 317991 (it is left open for the implementation of the crisp-edges value. Star the issue to track the implementation).