chrome.sockets.udp

Description

Use the chrome.sockets.udp API to send and receive data over the network using UDP connections. This API supersedes the UDP functionality previously found in the "socket" API.

Manifest

The following keys must be declared in the manifest to use this API.

"sockets"

Types

CreateInfo

Properties

  • socketId

    number

    The ID of the newly created socket. Note that socket IDs created from this API are not compatible with socket IDs created from other APIs, such as the deprecated [socket](../socket/) API.

DnsQueryType

Chrome 103+

DNS resolution preferences. The default is any and uses the current OS config which may return IPv4 or IPv6. ipv4 forces IPv4, and ipv6 forces IPv6.

Enum

"any"

"ipv4"

"ipv6"

ReceiveErrorInfo

Properties

  • resultCode

    number

    The result code returned from the underlying recvfrom() call.

  • socketId

    number

    The socket ID.

ReceiveInfo

Properties

  • data

    ArrayBuffer

    The UDP packet content (truncated to the current buffer size).

  • remoteAddress

    string

    The address of the host the packet comes from.

  • remotePort

    number

    The port of the host the packet comes from.

  • socketId

    number

    The socket ID.

SendInfo

Properties

  • bytesSent

    number optional

    The number of bytes sent (if result == 0)

  • resultCode

    number

    The result code returned from the underlying network call. A negative value indicates an error.

SocketInfo

Properties

  • bufferSize

    number optional

    The size of the buffer used to receive data. If no buffer size has been specified explictly, the value is not provided.

  • localAddress

    string optional

    If the underlying socket is bound, contains its local IPv4/6 address.

  • localPort

    number optional

    If the underlying socket is bound, contains its local port.

  • name

    string optional

    Application-defined string associated with the socket.

  • paused

    boolean

    Flag indicating whether the socket is blocked from firing onReceive events.

  • persistent

    boolean

    Flag indicating whether the socket is left open when the application is suspended (see SocketProperties.persistent).

  • socketId

    number

    The socket identifier.

SocketProperties

Properties

  • bufferSize

    number optional

    The size of the buffer used to receive data. If the buffer is too small to receive the UDP packet, data is lost. The default value is 4096.

  • name

    string optional

    An application-defined string associated with the socket.

  • persistent

    boolean optional

    Flag indicating if the socket is left open when the event page of the application is unloaded (see Manage App Lifecycle). The default value is "false." When the application is loaded, any sockets previously opened with persistent=true can be fetched with getSockets.

Methods

bind()

chrome.sockets.udp.bind(
  socketId: number,
  address: string,
  port: number,
  callback: function,
)

Binds the local address and port for the socket. For a client socket, it is recommended to use port 0 to let the platform pick a free port.

Once the bind operation completes successfully, onReceive events are raised when UDP packets arrive on the address/port specified -- unless the socket is paused.

Parameters

  • socketId

    number

    The socket ID.

  • address

    string

    The address of the local machine. DNS name, IPv4 and IPv6 formats are supported. Use "0.0.0.0" to accept packets from all local available network interfaces.

  • port

    number

    The port of the local machine. Use "0" to bind to a free port.

  • callback

    function

    The callback parameter looks like:

    (result: number)=>void

    • result

      number

      The result code returned from the underlying network call. A negative value indicates an error.

close()

Promise
chrome.sockets.udp.close(
  socketId: number,
  callback?: function,
)

Closes the socket and releases the address/port the socket is bound to. Each socket created should be closed after use. The socket id is no longer valid as soon at the function is called. However, the socket is guaranteed to be closed only when the callback is invoked.

Parameters

  • socketId

    number

    The socket ID.

  • callback

    function optional

    The callback parameter looks like:

    ()=>void

Returns

  • Promise<void>

    Chrome 121+

    Promises are only supported for Manifest V3 and later, other platforms need to use callbacks.

create()

Promise
chrome.sockets.udp.create(
  properties?: SocketProperties,
  callback?: function,
)

Creates a UDP socket with the given properties.

Parameters

  • properties

    The socket properties (optional).

  • callback

    function optional

    The callback parameter looks like:

    (createInfo: CreateInfo)=>void

    • createInfo

      The result of the socket creation.

Returns

  • Promise<CreateInfo>

    Chrome 121+

    Promises are only supported for Manifest V3 and later, other platforms need to use callbacks.

getInfo()

Promise
chrome.sockets.udp.getInfo(
  socketId: number,
  callback?: function,
)

Retrieves the state of the given socket.

Parameters

  • socketId

    number

    The socket ID.

  • callback

    function optional

    The callback parameter looks like:

    (socketInfo: SocketInfo)=>void

    • socketInfo

      Object containing the socket information.

Returns

  • Promise<SocketInfo>

    Chrome 121+

    Promises are only supported for Manifest V3 and later, other platforms need to use callbacks.

getJoinedGroups()

Promise
chrome.sockets.udp.getJoinedGroups(
  socketId: number,
  callback?: function,
)

Gets the multicast group addresses the socket is currently joined to.

Parameters

  • socketId

    number

    The socket ID.

  • callback

    function optional

    The callback parameter looks like:

    (groups: string[])=>void

    • groups

      string[]

      Array of groups the socket joined.

Returns

  • Promise<string[]>

    Chrome 121+

    Promises are only supported for Manifest V3 and later, other platforms need to use callbacks.

getSockets()

Promise
chrome.sockets.udp.getSockets(
  callback?: function,
)

Retrieves the list of currently opened sockets owned by the application.

Parameters

  • callback

    function optional

    The callback parameter looks like:

    (socketInfos: SocketInfo[])=>void

    • socketInfos

      Array of object containing socket information.

Returns

  • Promise<SocketInfo[]>

    Chrome 121+

    Promises are only supported for Manifest V3 and later, other platforms need to use callbacks.

joinGroup()

chrome.sockets.udp.joinGroup(
  socketId: number,
  address: string,
  callback: function,
)

Joins the multicast group and starts to receive packets from that group. The socket must be bound to a local port before calling this method.

Parameters

  • socketId

    number

    The socket ID.

  • address

    string

    The group address to join. Domain names are not supported.

  • callback

    function

    The callback parameter looks like:

    (result: number)=>void

    • result

      number

      The result code returned from the underlying network call. A negative value indicates an error.

leaveGroup()

chrome.sockets.udp.leaveGroup(
  socketId: number,
  address: string,
  callback: function,
)

Leaves the multicast group previously joined using joinGroup. This is only necessary to call if you plan to keep using the socketafterwards, since it will be done automatically by the OS when the socket is closed.

Leaving the group will prevent the router from sending multicast datagrams to the local host, presuming no other process on the host is still joined to the group.

Parameters

  • socketId

    number

    The socket ID.

  • address

    string

    The group address to leave. Domain names are not supported.

  • callback

    function

    The callback parameter looks like:

    (result: number)=>void

    • result

      number

      The result code returned from the underlying network call. A negative value indicates an error.

send()

chrome.sockets.udp.send(
  socketId: number,
  data: ArrayBuffer,
  address: string,
  port: number,
  dnsQueryType?: DnsQueryType,
  callback: function,
)

Sends data on the given socket to the given address and port. The socket must be bound to a local port before calling this method.

Parameters

  • socketId

    number

    The socket ID.

  • data

    ArrayBuffer

    The data to send.

  • address

    string

    The address of the remote machine.

  • port

    number

    The port of the remote machine.

  • dnsQueryType

    DnsQueryType optional

    Chrome 103+

    The address resolution preference.

  • callback

    function

    The callback parameter looks like:

    (sendInfo: SendInfo)=>void

    • sendInfo

      Result of the send method.

setBroadcast()

Chrome 44+
chrome.sockets.udp.setBroadcast(
  socketId: number,
  enabled: boolean,
  callback: function,
)

Enables or disables broadcast packets on this socket.

Parameters

  • socketId

    number

    The socket ID.

  • enabled

    boolean

    true to enable broadcast packets, false to disable them.

  • callback

    function

    The callback parameter looks like:

    (result: number)=>void

    • result

      number

      The result code returned from the underlying network call.

setMulticastLoopbackMode()

chrome.sockets.udp.setMulticastLoopbackMode(
  socketId: number,
  enabled: boolean,
  callback: function,
)

Sets whether multicast packets sent from the host to the multicast group will be looped back to the host.

Note: the behavior of setMulticastLoopbackMode is slightly different between Windows and Unix-like systems. The inconsistency happens only when there is more than one application on the same host joined to the same multicast group while having different settings on multicast loopback mode. On Windows, the applications with loopback off will not RECEIVE the loopback packets; while on Unix-like systems, the applications with loopback off will not SEND the loopback packets to other applications on the same host. See MSDN: http://goo.gl/6vqbj

Calling this method does not require multicast permissions.

Parameters

  • socketId

    number

    The socket ID.

  • enabled

    boolean

    Indicate whether to enable loopback mode.

  • callback

    function

    The callback parameter looks like:

    (result: number)=>void

    • result

      number

      The result code returned from the underlying network call. A negative value indicates an error.

setMulticastTimeToLive()

chrome.sockets.udp.setMulticastTimeToLive(
  socketId: number,
  ttl: number,
  callback: function,
)

Sets the time-to-live of multicast packets sent to the multicast group.

Calling this method does not require multicast permissions.

Parameters

  • socketId

    number

    The socket ID.

  • ttl

    number

    The time-to-live value.

  • callback

    function

    The callback parameter looks like:

    (result: number)=>void

    • result

      number

      The result code returned from the underlying network call. A negative value indicates an error.

setPaused()

Promise
chrome.sockets.udp.setPaused(
  socketId: number,
  paused: boolean,
  callback?: function,
)

Pauses or unpauses a socket. A paused socket is blocked from firing onReceive events.

Parameters

  • socketId

    number

  • paused

    boolean

    Flag to indicate whether to pause or unpause.

  • callback

    function optional

    The callback parameter looks like:

    ()=>void

Returns

  • Promise<void>

    Chrome 121+

    Promises are only supported for Manifest V3 and later, other platforms need to use callbacks.

update()

Promise
chrome.sockets.udp.update(
  socketId: number,
  properties: SocketProperties,
  callback?: function,
)

Updates the socket properties.

Parameters

  • socketId

    number

    The socket ID.

  • properties

    The properties to update.

  • callback

    function optional

    The callback parameter looks like:

    ()=>void

Returns

  • Promise<void>

    Chrome 121+

    Promises are only supported for Manifest V3 and later, other platforms need to use callbacks.

Events

onReceive

chrome.sockets.udp.onReceive.addListener(
  callback: function,
)

Event raised when a UDP packet has been received for the given socket.

Parameters

onReceiveError

chrome.sockets.udp.onReceiveError.addListener(
  callback: function,
)

Event raised when a network error occured while the runtime was waiting for data on the socket address and port. Once this event is raised, the socket is paused and no more onReceive events will be raised for this socket until the socket is resumed.

Parameters