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Project Fugu API Showcase
What's New in WebGPU (Chrome 133)
Additional unorm8x4-bgra and 1-component vertex formats, allow unknown limits to be requested with undefined value, WGSL alignment rules changes, WGSL performance gains with discard, and much more.
What's New in WebGPU (Chrome 132)
Texture view usage, 32-bit float textures blending, GPUDevice adapterInfo attribute, configuring canvas context with invalid format throw JavaScript error, filtering sampler restrictions on textures, extended subgroups experimentation, improving developer experience, experimental support for 16-bit normalized texture formats, and more.
What's next for WebGPU
Learn about new AI and rendering features discussed at the latest GPU for the Web working group meeting.
What's New in WebGPU (Chrome 131)
Clip distances in WGSL, GPUCanvasContext getConfiguration(), point and line primitives must not have depth bias, inclusive scan built-in functions for subgroups, experimental support for multi-draw indirect, shader module compilation option strict math, remove GPUAdapter requestAdapterInfo(), and more.
WebGPU: Troubleshooting tips and fixes
Learn why WebGPU may be disabled or not working in Chrome browser.
What's New in WebGPU (Chrome 130)
Dual source blending, shader compilation time improvements on Metal, deprecation of GPUAdapter requestAdapterInfo(), and more.
What's New in WebGPU (Chrome 129)
HDR support with canvas tone mapping mode, expanded subgroups support, and more.
Build an app with WebGPU
Learn how to build an app with WebGPU for the web and specific platforms.
What's New in WebGPU (Chrome 128)
Experimenting with subgroups, deprecate setting depth bias for lines and points, hide uncaptured error DevTools warning if preventDefault, WGSL interpolate sampling first and either, and more.
What's New in WebGPU (Chrome 127)
Experimental support for OpenGL ES on Android, GPUAdapter info attribute, WebAssembly interop improvements, and more.
What's New in WebGPU (Chrome 126)
Increase maxTextureArrayLayers limit, buffer upload optimization for Vulkan backend, shader compilation time improvements, submitted command buffers must be unique, and Dawn updates.
WebAssembly and WebGPU enhancements for faster Web AI, part 2
Part 2/2. Learn how WebAssembly and WebGPU enhancements improve machine learning performance on the web.
I/O 2024 Web AI wrap up: New models, tools, and APIs for your next web app
Read a wrap up from Web AI at I/O 2024. Learn about the new models, tools, and APIs for your next web app.
WebAssembly and WebGPU enhancements for faster Web AI, part 1
Part 1/2. Learn how WebAssembly and WebGPU enhancements improve machine learning performance on the web.
What's New in WebGPU (Chrome 125)
Subgroups in development and render to slice of 3D texture.
Overview of WebGPU
WebGPU allows high-performance 3D graphics and data-parallel computation on the web.
What's New in WebGPU (Chrome 124)
Read-only and read-write storage textures, service workers and shared workers support, new adapter information attributes, and bug fixes.
What's New in WebGPU (Chrome 123)
DP4a built-in functions support, unrestricted pointer parameters, syntax sugar for dereferencing composites in WGSL, and more.
What's New in WebGPU (Chrome 122)
Compatibility mode in development, increase maxVertexAttributes limit, and Dawn updates.
What's New in WebGPU (Chrome 121)
Support WebGPU on Android, use of DXC for shader compilation, timestamp queries in compute and render passes, default entry points to shader modules, support display-p3 as GPUExternalTexture color space, memory heaps info, and more.
Web AI model testing in Google Colab
Learn how to test client-side, browser-based AI models in, while remaining scalable, automatable, and within a standardized hardware setup.
Supercharge Web AI model testing: WebGPU, WebGL, and Headless Chrome
Discover our solutions for how to consistently automate browser testing and improve application performance.
What's New in WebGPU
Stay up to date with the latest WebGPU changes.
What's New in WebGPU (Chrome 120)
Support for 16-bit floating-point values in WGSL, limits increase, depth-stencil state changes, adapter information updates, and more.
Capturing the WebGPU ecosystem
Learn about how the WebGPU ecosystem extends beyond the JavaScript, C++, and Rust realms.
What's New in WebGPU (Chrome 119)
Filterable 32-bit float textures, unorm10-10-10-2 vertex format, rgb10a2uint texture format, and more.
What's New in WebGPU (Chrome 118)
Extended source support for copyExternalImageToTexture, experimental support for read-write and read-only storage texture, and more.
From WebGL to WebGPU
Learn some tips for WebGL developers who are migrating to WebGPU.
What's New in WebGPU (Chrome 117)
Unset vertex buffer and bind group, make lost devices appear to function, and more.
What's New in WebGPU (Chrome 116)
WebCodecs integration, video playback improvements, and more.
What's New in WebGPU (Chrome 115)
Supported WGSL language extensions, experimental support for Direct3D 11, and more.
What's New in WebGPU (Chrome 114)
JavaScript optimization and more.
WebGPU: Unlocking modern GPU access in the browser
Learn how WebGPU unlocks the power of the GPU for faster machine learning performance and better graphics rendering.
What's New in WebGPU (Chrome 113)
WebGPU ships in Chrome with WebCodecs integration in origin trial.
Chrome ships WebGPU
The Chrome team ships WebGPU, which allows high-performance 3D graphics and data-parallel computation on the web.
Get started with GPU Compute on the web
This post explores the experimental WebGPU API through examples and helps you get started with performing data-parallel computations using the GPU.