The Project Fugu API Showcase is a collection of apps that make use of APIs that were conceived in the context of Project Fugu. You can learn more about Project Fugu on the Capabilities landing page.

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Additional unorm8x4-bgra and 1-component vertex formats, allow unknown limits to be requested with undefined value, WGSL alignment rules changes, WGSL performance gains with discard, and much more.

Texture view usage, 32-bit float textures blending, GPUDevice adapterInfo attribute, configuring canvas context with invalid format throw JavaScript error, filtering sampler restrictions on textures, extended subgroups experimentation, improving developer experience, experimental support for 16-bit normalized texture formats, and more.

Learn about new AI and rendering features discussed at the latest GPU for the Web working group meeting.

Clip distances in WGSL, GPUCanvasContext getConfiguration(), point and line primitives must not have depth bias, inclusive scan built-in functions for subgroups, experimental support for multi-draw indirect, shader module compilation option strict math, remove GPUAdapter requestAdapterInfo(), and more.

Learn why WebGPU may be disabled or not working in Chrome browser.

Dual source blending, shader compilation time improvements on Metal, deprecation of GPUAdapter requestAdapterInfo(), and more.

HDR support with canvas tone mapping mode, expanded subgroups support, and more.

Learn how to build an app with WebGPU for the web and specific platforms.

Experimenting with subgroups, deprecate setting depth bias for lines and points, hide uncaptured error DevTools warning if preventDefault, WGSL interpolate sampling first and either, and more.

Experimental support for OpenGL ES on Android, GPUAdapter info attribute, WebAssembly interop improvements, and more.

Increase maxTextureArrayLayers limit, buffer upload optimization for Vulkan backend, shader compilation time improvements, submitted command buffers must be unique, and Dawn updates.

Part 2/2. Learn how WebAssembly and WebGPU enhancements improve machine learning performance on the web.

Read a wrap up from Web AI at I/O 2024. Learn about the new models, tools, and APIs for your next web app.

Part 1/2. Learn how WebAssembly and WebGPU enhancements improve machine learning performance on the web.

Subgroups in development and render to slice of 3D texture.

WebGPU allows high-performance 3D graphics and data-parallel computation on the web.

Read-only and read-write storage textures, service workers and shared workers support, new adapter information attributes, and bug fixes.

DP4a built-in functions support, unrestricted pointer parameters, syntax sugar for dereferencing composites in WGSL, and more.

Compatibility mode in development, increase maxVertexAttributes limit, and Dawn updates.

Support WebGPU on Android, use of DXC for shader compilation, timestamp queries in compute and render passes, default entry points to shader modules, support display-p3 as GPUExternalTexture color space, memory heaps info, and more.

Learn how to test client-side, browser-based AI models in, while remaining scalable, automatable, and within a standardized hardware setup.

Discover our solutions for how to consistently automate browser testing and improve application performance.

Stay up to date with the latest WebGPU changes.

Support for 16-bit floating-point values in WGSL, limits increase, depth-stencil state changes, adapter information updates, and more.

Learn about how the WebGPU ecosystem extends beyond the JavaScript, C++, and Rust realms.

Filterable 32-bit float textures, unorm10-10-10-2 vertex format, rgb10a2uint texture format, and more.

Extended source support for copyExternalImageToTexture, experimental support for read-write and read-only storage texture, and more.

Learn some tips for WebGL developers who are migrating to WebGPU.

Unset vertex buffer and bind group, make lost devices appear to function, and more.

WebCodecs integration, video playback improvements, and more.

Supported WGSL language extensions, experimental support for Direct3D 11, and more.

JavaScript optimization and more.

Learn how WebGPU unlocks the power of the GPU for faster machine learning performance and better graphics rendering.

WebGPU ships in Chrome with WebCodecs integration in origin trial.

The Chrome team ships WebGPU, which allows high-performance 3D graphics and data-parallel computation on the web.

This post explores the experimental WebGPU API through examples and helps you get started with performing data-parallel computations using the GPU.