Published: August 27, 2025
Device requests consume adapter
According to the WebGPU specification, an adapter is marked as "consumed" upon a successful device request. Consequently, any subsequent requestDevice()
calls using the same adapter will now result in a rejected promise. Previously, these calls would return a device that was lost at creation. See issue 415825174.
const adapter = await navigator.gpu.requestAdapter();
const device = await adapter.requestDevice();
await adapter.requestDevice(); // Fails because adapter has been consumed.
Shorthand for using texture where texture view is used
A GPUTexture can now be used directly as a GPUBindingResource to expose to the shader for binding. It can also be used as a GPURenderPassColorAttachment view
, a GPURenderPassColorAttachment resolveTarget
, and a GPURenderPassDepthStencilAttachment view
for improved ergonomics. This offers a simpler approach than using a GPUTextureView to get a default view. See issue 425906323.
const bindGroup = myDevice.createBindGroup({
layout: myPipeline.getBindGroupLayout(0),
entries: [
{ binding: 0, resource: mySampler },
{ binding: 1, resource: myTexture }, // Same as myTexture.createView()
{ binding: 2, resource: myExternalTexture },
{ binding: 3, resource: myBuffer },
],
});
WGSL textureSampleLevel supports 1D textures
1D textures can now be sampled using textureSampleLevel()
for consistency with 2D textures. This lets you sample a 1D texture from a vertex shader which was previously only possible from a fragment shader with textureSample()
. See issue 382514673.
Deprecate bgra8unorm read-only storage texture usage
Using "bgra8unorm"
format with read-only storage textures is now deprecated. The WebGPU specification explicitly disallows this, and its prior allowance in Chrome was a bug, as this format is intended for write-only access and is not portable. See issue 427681156.
Remove GPUAdapter isFallbackAdapter attribute
As previously announced, the GPUAdapter isFallbackAdapter
attribute is now removed. It's replaced by the GPUAdapterInfo isFallbackAdapter
attribute that was introduced in Chrome 136. See intent to remove.
Dawn updates
The wgpuInstanceGetWGSLLanguageFeatures()
function is used to get a list of WGSL language features supported by the instance. Previously it returned a WGPUStatus
value. It has been updated to not return a value since it can't fail. See issue 429178774.
The wgpuSurfacePresent()
function now returns a WGPUStatus
error if the surface doesn't have a current texture. See issue 425930323
The new wgpu::InstanceFeatureName::MultipleDevicesPerAdapter
feature lets adapters create multiple devices without being "consumed". See issue 415825174.
The dump_shaders_on_failure
device toggle lets you dump shaders only on failure for debugging purposes. It applies exclusively to D3 backends, though future expansion to other backends is possible. See issue 429187478.
Multiple changes have been made to the Vulkan backend to reduce overhead when submitting render passes, especially for improved performance on mobile GPUs. For example: caching VkFramebuffers.
This covers only some of the key highlights. Check out the exhaustive list of commits.
What's New in WebGPU
A list of everything that has been covered in the What's New in WebGPU series.
Chrome 140
- Device requests consume adapter
- Shorthand for using texture where texture view is used
- WGSL textureSampleLevel supports 1D textures
- Deprecate bgra8unorm read-only storage texture usage
- Remove GPUAdapter isFallbackAdapter attribute
- Dawn updates
Chrome 139
- 3D texture support for BC and ASTC compressed formats
- New "core-features-and-limits" feature
- Origin trial for WebGPU compatibility mode
- Dawn updates
Chrome 138
- Shorthand for using buffer as a binding resource
- Size requirement changes for buffers mapped at creation
- Architecture report for recent GPUs
- Deprecate GPUAdapter isFallbackAdapter attribute
- Dawn updates
Chrome 137
- Use texture view for externalTexture binding
- Buffers copy without specifying offsets and size
- WGSL workgroupUniformLoad using pointer to atomic
- GPUAdapterInfo powerPreference attribute
- Remove GPURequestAdapterOptions compatibilityMode attribute
- Dawn updates
Chrome 136
- GPUAdapterInfo isFallbackAdapter attribute
- Shader compilation time improvements on D3D12
- Save and copy canvas images
- Lift compatibility mode restrictions
- Dawn updates
Chrome 135
- Allow creating pipeline layout with null bind group layout
- Allow viewports to extend past the render targets bounds
- Easier access to the experimental compatibility mode on Android
- Remove maxInterStageShaderComponents limit
- Dawn updates
Chrome 134
- Improve machine-learning workloads with subgroups
- Remove float filterable texture types support as blendable
- Dawn updates
Chrome 133
- Additional unorm8x4-bgra and 1-component vertex formats
- Allow unknown limits to be requested with undefined value
- WGSL alignment rules changes
- WGSL performance gains with discard
- Use VideoFrame displaySize for external textures
- Handle images with non-default orientations using copyExternalImageToTexture
- Improving developer experience
- Enable compatibility mode with featureLevel
- Experimental subgroup features cleanup
- Deprecate maxInterStageShaderComponents limit
- Dawn updates
Chrome 132
- Texture view usage
- 32-bit float textures blending
- GPUDevice adapterInfo attribute
- Configuring canvas context with invalid format throw JavaScript error
- Filtering sampler restrictions on textures
- Extended subgroups experimentation
- Improving developer experience
- Experimental support for 16-bit normalized texture formats
- Dawn updates
Chrome 131
- Clip distances in WGSL
- GPUCanvasContext getConfiguration()
- Point and line primitives must not have depth bias
- Inclusive scan built-in functions for subgroups
- Experimental support for multi-draw indirect
- Shader module compilation option strict math
- Remove GPUAdapter requestAdapterInfo()
- Dawn updates
Chrome 130
- Dual source blending
- Shader compilation time improvements on Metal
- Deprecation of GPUAdapter requestAdapterInfo()
- Dawn updates
Chrome 129
Chrome 128
- Experimenting with subgroups
- Deprecate setting depth bias for lines and points
- Hide uncaptured error DevTools warning if preventDefault
- WGSL interpolate sampling first and either
- Dawn updates
Chrome 127
- Experimental support for OpenGL ES on Android
- GPUAdapter info attribute
- WebAssembly interop improvements
- Improved command encoder errors
- Dawn updates
Chrome 126
- Increase maxTextureArrayLayers limit
- Buffer upload optimization for Vulkan backend
- Shader compilation time improvements
- Submitted command buffers must be unique
- Dawn updates
Chrome 125
Chrome 124
- Read-only and read-write storage textures
- Service workers and shared workers support
- New adapter information attributes
- Bug fixes
- Dawn updates
Chrome 123
- DP4a built-in functions support in WGSL
- Unrestricted pointer parameters in WGSL
- Syntax sugar for dereferencing composites in WGSL
- Separate read-only state for stencil and depth aspects
- Dawn updates
Chrome 122
- Expand reach with compatibility mode (feature in development)
- Increase maxVertexAttributes limit
- Dawn updates
Chrome 121
- Support WebGPU on Android
- Use DXC instead of FXC for shader compilation on Windows
- Timestamp queries in compute and render passes
- Default entry points to shader modules
- Support display-p3 as GPUExternalTexture color space
- Memory heaps info
- Dawn updates
Chrome 120
- Support for 16-bit floating-point values in WGSL
- Push the limits
- Changes to depth-stencil state
- Adapter information updates
- Timestamp queries quantization
- Spring-cleaning features
Chrome 119
- Filterable 32-bit float textures
- unorm10-10-10-2 vertex format
- rgb10a2uint texture format
- Dawn updates
Chrome 118
- HTMLImageElement and ImageData support in
copyExternalImageToTexture()
- Experimental support for read-write and read-only storage texture
- Dawn updates
Chrome 117
- Unset vertex buffer
- Unset bind group
- Silence errors from async pipeline creation when device is lost
- SPIR-V shader module creation updates
- Improving developer experience
- Caching pipelines with automatically generated layout
- Dawn updates
Chrome 116
- WebCodecs integration
- Lost device returned by GPUAdapter
requestDevice()
- Keep video playback smooth if
importExternalTexture()
is called - Spec conformance
- Improving developer experience
- Dawn updates
Chrome 115
- Supported WGSL language extensions
- Experimental support for Direct3D 11
- Get discrete GPU by default on AC power
- Improving developer experience
- Dawn updates
Chrome 114
- Optimize JavaScript
- getCurrentTexture() on unconfigured canvas throws InvalidStateError
- WGSL updates
- Dawn updates