Published: September 24, 2025
Tint IR completed
A long running project (over 2.5 years) to increase the performance of the internals of Tint, the WGSL compiler has been completed. An Intermediate Representation (IR) was inserted into the backend between the current Abstract Syntax Tree (AST) and the backend code generators. The introduction of the IR allowed the Chrome team to remove all of the AST transformations and re-create them as IR transformations which, due to architectural differences, are substantially faster. The internals of Tint, on some platforms saw up to a seven times speed improvement from these changes.
This new IR unlocks significant potential for sophisticated, large-scale shader analysis and transformation, promising not just notable performance gains but also a smoother path for Chrome to deliver exciting new WebGPU features down the line.
From this milestone all backend code generators work from the IR representation, all AST transformations have been deleted, and all of the AST support code to run the transformations has been removed.
As part of the IR improvement work, the SPIR-V frontend (used by applications to convert SPIR-V to WGSL) was converted from generating an AST representation to generating directly to IR. This enhancement also introduces long-awaited features like float 16 support to the SPIR-V frontend.
Integer range analysis in WGSL compiler
The Chrome team is progressively rolling out a new integer range analysis for Tint, the WebGPU shader language compiler. Integer range analysis estimates the minimum and maximum values an integer variable can take during program execution without actually running the program.
This feature aims to improve efficiency by reducing the need for costly bounds checking and will soon be enabled by default across all platforms. See issue 348701956.
SPIR-V 1.4 update for Vulkan backend
SPIR-V 1.4 support is rolled out where available on Android and ChromeOS devices. This update enables Tint, the WGSL compiler, to take advantage of new SPIR-V features, relaxations, and new instructions for more efficient code generation in certain scenarios when compiling Vulkan shaders. See issue 427717267.
Dawn updates
The standardized webgpu.h
header, which defines the core WebGPU C API, is now finally considered stable. This stability applies specifically to the core API defined upstream, not including implementation extensions (for example, from Dawn or Emdawnwebgpu), so it is best to use the webgpu.h
provided by the exact implementation you're linking against. While the header is stable, you might still encounter unintended differences between implementations as we continue to fix bugs and address compatibility across the ecosystem. If you do, file a bug.
Thanks to external contributor William Candillon, you can now find prebuilt Dawn binaries as artifacts on GitHub Actions. Those include static .lib files for Android, an .XCFramework bundle for Apple, and all the necessary header files. See Dawn PR #39 and an example of the artifacts.
This covers only some of the key highlights. Check out the exhaustive list of commits.
What's New in WebGPU
A list of everything that has been covered in the What's New in WebGPU series.
Chrome 141
- Tint IR completed
- Integer range analysis in WGSL compiler
- SPIR-V 1.4 update for Vulkan backend
- Dawn updates
Chrome 140
- Device requests consume adapter
- Shorthand for using texture where texture view is used
- WGSL textureSampleLevel supports 1D textures
- Deprecate bgra8unorm read-only storage texture usage
- Remove GPUAdapter isFallbackAdapter attribute
- Dawn updates
Chrome 139
- 3D texture support for BC and ASTC compressed formats
- New "core-features-and-limits" feature
- Origin trial for WebGPU compatibility mode
- Dawn updates
Chrome 138
- Shorthand for using buffer as a binding resource
- Size requirement changes for buffers mapped at creation
- Architecture report for recent GPUs
- Deprecate GPUAdapter isFallbackAdapter attribute
- Dawn updates
Chrome 137
- Use texture view for externalTexture binding
- Buffers copy without specifying offsets and size
- WGSL workgroupUniformLoad using pointer to atomic
- GPUAdapterInfo powerPreference attribute
- Remove GPURequestAdapterOptions compatibilityMode attribute
- Dawn updates
Chrome 136
- GPUAdapterInfo isFallbackAdapter attribute
- Shader compilation time improvements on D3D12
- Save and copy canvas images
- Lift compatibility mode restrictions
- Dawn updates
Chrome 135
- Allow creating pipeline layout with null bind group layout
- Allow viewports to extend past the render targets bounds
- Easier access to the experimental compatibility mode on Android
- Remove maxInterStageShaderComponents limit
- Dawn updates
Chrome 134
- Improve machine-learning workloads with subgroups
- Remove float filterable texture types support as blendable
- Dawn updates
Chrome 133
- Additional unorm8x4-bgra and 1-component vertex formats
- Allow unknown limits to be requested with undefined value
- WGSL alignment rules changes
- WGSL performance gains with discard
- Use VideoFrame displaySize for external textures
- Handle images with non-default orientations using copyExternalImageToTexture
- Improving developer experience
- Enable compatibility mode with featureLevel
- Experimental subgroup features cleanup
- Deprecate maxInterStageShaderComponents limit
- Dawn updates
Chrome 132
- Texture view usage
- 32-bit float textures blending
- GPUDevice adapterInfo attribute
- Configuring canvas context with invalid format throw JavaScript error
- Filtering sampler restrictions on textures
- Extended subgroups experimentation
- Improving developer experience
- Experimental support for 16-bit normalized texture formats
- Dawn updates
Chrome 131
- Clip distances in WGSL
- GPUCanvasContext getConfiguration()
- Point and line primitives must not have depth bias
- Inclusive scan built-in functions for subgroups
- Experimental support for multi-draw indirect
- Shader module compilation option strict math
- Remove GPUAdapter requestAdapterInfo()
- Dawn updates
Chrome 130
- Dual source blending
- Shader compilation time improvements on Metal
- Deprecation of GPUAdapter requestAdapterInfo()
- Dawn updates
Chrome 129
Chrome 128
- Experimenting with subgroups
- Deprecate setting depth bias for lines and points
- Hide uncaptured error DevTools warning if preventDefault
- WGSL interpolate sampling first and either
- Dawn updates
Chrome 127
- Experimental support for OpenGL ES on Android
- GPUAdapter info attribute
- WebAssembly interop improvements
- Improved command encoder errors
- Dawn updates
Chrome 126
- Increase maxTextureArrayLayers limit
- Buffer upload optimization for Vulkan backend
- Shader compilation time improvements
- Submitted command buffers must be unique
- Dawn updates
Chrome 125
Chrome 124
- Read-only and read-write storage textures
- Service workers and shared workers support
- New adapter information attributes
- Bug fixes
- Dawn updates
Chrome 123
- DP4a built-in functions support in WGSL
- Unrestricted pointer parameters in WGSL
- Syntax sugar for dereferencing composites in WGSL
- Separate read-only state for stencil and depth aspects
- Dawn updates
Chrome 122
- Expand reach with compatibility mode (feature in development)
- Increase maxVertexAttributes limit
- Dawn updates
Chrome 121
- Support WebGPU on Android
- Use DXC instead of FXC for shader compilation on Windows
- Timestamp queries in compute and render passes
- Default entry points to shader modules
- Support display-p3 as GPUExternalTexture color space
- Memory heaps info
- Dawn updates
Chrome 120
- Support for 16-bit floating-point values in WGSL
- Push the limits
- Changes to depth-stencil state
- Adapter information updates
- Timestamp queries quantization
- Spring-cleaning features
Chrome 119
- Filterable 32-bit float textures
- unorm10-10-10-2 vertex format
- rgb10a2uint texture format
- Dawn updates
Chrome 118
- HTMLImageElement and ImageData support in
copyExternalImageToTexture()
- Experimental support for read-write and read-only storage texture
- Dawn updates
Chrome 117
- Unset vertex buffer
- Unset bind group
- Silence errors from async pipeline creation when device is lost
- SPIR-V shader module creation updates
- Improving developer experience
- Caching pipelines with automatically generated layout
- Dawn updates
Chrome 116
- WebCodecs integration
- Lost device returned by GPUAdapter
requestDevice()
- Keep video playback smooth if
importExternalTexture()
is called - Spec conformance
- Improving developer experience
- Dawn updates
Chrome 115
- Supported WGSL language extensions
- Experimental support for Direct3D 11
- Get discrete GPU by default on AC power
- Improving developer experience
- Dawn updates
Chrome 114
- Optimize JavaScript
- getCurrentTexture() on unconfigured canvas throws InvalidStateError
- WGSL updates
- Dawn updates