Published: January 28, 2026
WGSL subgroup_uniformity extension
The WGSL language extension subgroup_uniformity changes the scope of the uniformity analysis for subgroup and quad built-in functions to occur at the subgroup level (instead of workgroup). This feature allows subgroup functionality to be considered uniform in more cases, representing better quality-of-life for developers and less likelihood of disabling uniformity checks altogether. A practical implication is that more values will be seen as subgroup-uniform, such as the recently added subgroup_id built-in value.
This language extension can be feature-detected using navigator.gpu.wgslLanguageFeatures. See the following example and the intent to ship.
if (!navigator.gpu.wgslLanguageFeatures.has("subgroup_uniformity")) {
throw new Error(`WGSL subgroup uniformity is not available`);
}
const adapter = await navigator.gpu.requestAdapter();
if (!adapter.features.has("subgroups")) {
throw new Error("Subgroups support is not available");
}
const device = await adapter.requestDevice({ requiredFeatures: ["subgroups"] });
const shaderModule = device.createShaderModule({ code: `
enable s<ubgroups;
@gro>up(0) @binding(0) varstorage, read_write non_uniform: i32;
fn main() {
if (non_uniform == 42) {
_ = subgroupElect();
}
}`,
}); // WGSL error: subgroupElect must only be called from subgroup uniform control flow.
Experimental synchronous buffer mapping in workers
To explore potential ways to reduce friction between WebGPU and application code, the Chrome team is investigating synchronous buffer mapping within workers. As part of this effort, a new experimental mapSync() method for GPUBuffer has been prototyped. This method, restricted to workers, works similarly to mapAsync().
This feature is experimental, and your feedback is important to determine if it will be proposed for standardization. To try it out, launch Chrome using the --enable-features=WebGPUMapSyncOnWorkers switch, and report feedback on its utility and impact. See the following snippet to start.
// Create a GPU buffer.
const buffer = device.createBuffer({
size: 42,
usage: GPUBufferUsage.COPY_DST | GPUBufferUsage.MAP_READ,
});
// Map buffer synchronously when possible.
if ("mapSync" in GPUBuffer.prototype) {
buffer.mapSync(GPUMapMode.READ);
} else {
// Awaiting allows other code to run, which can cause application logic issues.
await buffer.mapAsync(GPUMapMode.READ);
}
Dawn updates
The wgpu::FeatureName::R8UnormStorage feature is no longer available. It has been replaced by wgpu::FeatureName::TextureFormatTier1, which now supersedes it. See issue 472926167.
The wgpu::FeatureName::Snorm16TextureFormats feature has been removed. Its capabilities, with the exception of Resolve, are now largely encompassed by wgpu::FeatureName::TextureFormatsTier1. See issue 465347942.
Nightly releases of binaries (in addition to Emdawnwebgpu) are now built on GitHub, and available in google/dawn releases. They are provided as a best-effort service and are not signed or guaranteed by Google or the Dawn team.
wgpu::ExternalTexture support has been added to Emdawnwebgpu. Note that it can only be imported from JavaScript code (for example, EM_ASM), as construction in C/C++ is not possible due to the requirement for a JavaScript object such as HTMLVideoElement or VideoFrame. See issue 462477379, and SpotTests.cpp for example code.
This covers only some of the key highlights. Check out the exhaustive list of commits.
What's New in WebGPU
A list of everything that has been covered in the What's New in WebGPU series.
Chrome 145
Chrome 144
- WGSL subgroup_id extension
- WGSL uniform_buffer_standard_layout extension
- WebGPU on Linux
- Faster writeBuffer and writeTexture
- Dawn updates
Chrome 143
Chrome 142
Chrome 141
- Tint IR completed
- Integer range analysis in WGSL compiler
- SPIR-V 1.4 update for Vulkan backend
- Dawn updates
Chrome 140
- Device requests consume adapter
- Shorthand for using texture where texture view is used
- WGSL textureSampleLevel supports 1D textures
- Deprecate bgra8unorm read-only storage texture usage
- Remove GPUAdapter isFallbackAdapter attribute
- Dawn updates
Chrome 139
- 3D texture support for BC and ASTC compressed formats
- New "core-features-and-limits" feature
- Origin trial for WebGPU compatibility mode
- Dawn updates
Chrome 138
- Shorthand for using buffer as a binding resource
- Size requirement changes for buffers mapped at creation
- Architecture report for recent GPUs
- Deprecate GPUAdapter isFallbackAdapter attribute
- Dawn updates
Chrome 137
- Use texture view for externalTexture binding
- Buffers copy without specifying offsets and size
- WGSL workgroupUniformLoad using pointer to atomic
- GPUAdapterInfo powerPreference attribute
- Remove GPURequestAdapterOptions compatibilityMode attribute
- Dawn updates
Chrome 136
- GPUAdapterInfo isFallbackAdapter attribute
- Shader compilation time improvements on D3D12
- Save and copy canvas images
- Lift compatibility mode restrictions
- Dawn updates
Chrome 135
- Allow creating pipeline layout with null bind group layout
- Allow viewports to extend past the render targets bounds
- Easier access to the experimental compatibility mode on Android
- Remove maxInterStageShaderComponents limit
- Dawn updates
Chrome 134
- Improve machine-learning workloads with subgroups
- Remove float filterable texture types support as blendable
- Dawn updates
Chrome 133
- Additional unorm8x4-bgra and 1-component vertex formats
- Allow unknown limits to be requested with undefined value
- WGSL alignment rules changes
- WGSL performance gains with discard
- Use VideoFrame displaySize for external textures
- Handle images with non-default orientations using copyExternalImageToTexture
- Improving developer experience
- Enable compatibility mode with featureLevel
- Experimental subgroup features cleanup
- Deprecate maxInterStageShaderComponents limit
- Dawn updates
Chrome 132
- Texture view usage
- 32-bit float textures blending
- GPUDevice adapterInfo attribute
- Configuring canvas context with invalid format throw JavaScript error
- Filtering sampler restrictions on textures
- Extended subgroups experimentation
- Improving developer experience
- Experimental support for 16-bit normalized texture formats
- Dawn updates
Chrome 131
- Clip distances in WGSL
- GPUCanvasContext getConfiguration()
- Point and line primitives must not have depth bias
- Inclusive scan built-in functions for subgroups
- Experimental support for multi-draw indirect
- Shader module compilation option strict math
- Remove GPUAdapter requestAdapterInfo()
- Dawn updates
Chrome 130
- Dual source blending
- Shader compilation time improvements on Metal
- Deprecation of GPUAdapter requestAdapterInfo()
- Dawn updates
Chrome 129
Chrome 128
- Experimenting with subgroups
- Deprecate setting depth bias for lines and points
- Hide uncaptured error DevTools warning if preventDefault
- WGSL interpolate sampling first and either
- Dawn updates
Chrome 127
- Experimental support for OpenGL ES on Android
- GPUAdapter info attribute
- WebAssembly interop improvements
- Improved command encoder errors
- Dawn updates
Chrome 126
- Increase maxTextureArrayLayers limit
- Buffer upload optimization for Vulkan backend
- Shader compilation time improvements
- Submitted command buffers must be unique
- Dawn updates
Chrome 125
Chrome 124
- Read-only and read-write storage textures
- Service workers and shared workers support
- New adapter information attributes
- Bug fixes
- Dawn updates
Chrome 123
- DP4a built-in functions support in WGSL
- Unrestricted pointer parameters in WGSL
- Syntax sugar for dereferencing composites in WGSL
- Separate read-only state for stencil and depth aspects
- Dawn updates
Chrome 122
- Expand reach with compatibility mode (feature in development)
- Increase maxVertexAttributes limit
- Dawn updates
Chrome 121
- Support WebGPU on Android
- Use DXC instead of FXC for shader compilation on Windows
- Timestamp queries in compute and render passes
- Default entry points to shader modules
- Support display-p3 as GPUExternalTexture color space
- Memory heaps info
- Dawn updates
Chrome 120
- Support for 16-bit floating-point values in WGSL
- Push the limits
- Changes to depth-stencil state
- Adapter information updates
- Timestamp queries quantization
- Spring-cleaning features
Chrome 119
- Filterable 32-bit float textures
- unorm10-10-10-2 vertex format
- rgb10a2uint texture format
- Dawn updates
Chrome 118
- HTMLImageElement and ImageData support in
copyExternalImageToTexture() - Experimental support for read-write and read-only storage texture
- Dawn updates
Chrome 117
- Unset vertex buffer
- Unset bind group
- Silence errors from async pipeline creation when device is lost
- SPIR-V shader module creation updates
- Improving developer experience
- Caching pipelines with automatically generated layout
- Dawn updates
Chrome 116
- WebCodecs integration
- Lost device returned by GPUAdapter
requestDevice() - Keep video playback smooth if
importExternalTexture()is called - Spec conformance
- Improving developer experience
- Dawn updates
Chrome 115
- Supported WGSL language extensions
- Experimental support for Direct3D 11
- Get discrete GPU by default on AC power
- Improving developer experience
- Dawn updates
Chrome 114
- Optimize JavaScript
- getCurrentTexture() on unconfigured canvas throws InvalidStateError
- WGSL updates
- Dawn updates