Animations: Inspect and modify CSS animation effects
Inspect and modify animations with the Chrome DevTools Animations drawer tab.
To capture animations, open the Animations tab. It automatically detects animations and sorts them into groups.
The Animations tab has two main purposes:
- Inspect animations. Slow down, replay, or inspect the source code for an animation group.
- Modify animations. Modify the timing, delay, duration, or keyframe offsets of an animation group. Keyframe and Bezier editing isn't supported.
You can edit the timings of CSS transition and animation easings and configure custom Bezier curves with the Easing Editor in the Elements > Styles pane.
The Animations tab supports CSS animations, CSS transitions, and web animations.
requestAnimationFrame animations are currently not supported.
What's an animation group?
An animation group is a set of animations that appear to be related to each other.
Currently, the web has no real concept of a group animation, so motion designers and developers compose and time individual animations to appear as one coherent visual effect. The Animations tab predicts related animations based on start time (excluding delays) and groups them side-by-side.
In other words, the Animations tab groups together animations triggered in the same script block, but if they're asynchronous, they end up in different groups.
There are two ways to open the Animations tab:
Select Customize and control DevTools > More tools > Animations.
Open the Command Menu by pressing one of the following:
- On macOS: Command+Shift+P
- On Windows, Linux, or ChromeOS: Control+Shift+P
Then start typing
Show Animationsand select the corresponding Drawer panel.
By default, the Animations tab opens up as a tab next to the Console drawer. As a drawer tab, you can use it with any panel or move it to the top of DevTools.
The Animations tab is grouped into four main panes (sections):
- Controls. From here, you can clear all currently captured animation groups, or change the speed of the currently selected animation group.
- Overview. Select an animation group here to inspect and modify it in the Details pane.
- Timeline. Pause and start an animation from here, or jump to a specific point in the animation.
- Details. Inspect and modify the currently selected animation group.
To capture an animation, trigger it while the Animations tab is open. If an animation is triggered on page load, reload it.
Once you've captured an animation, there are a few ways to replay it:
- Hover over its thumbnail in the Overview pane to view a preview of it.
- Click and drag the red vertical bar to scrub the viewport animation.
- Select the animation group from the Overview pane (so that it's displayed in the Details pane) and press the Replay button. The animation is replayed in the viewport.
Click on the Animation speed buttons in the Controls bar to change the preview speed of the currently selected animation group.
View animation details
Once you've captured an animation group, click on it from the Overview pane to view its details. In the Details pane, each individual animation gets its own row.
Hover over an animation to highlight it in the viewport. Click on the animation to select it in the Elements panel.
Some animations repeat indefinitely if their
animation-iteration-count property is set to
infinite. The Animations tab displays their definitions and iterations.
The leftmost, darker section of an animation is its definition. The right, more faded sections represent iterations.
For example, in the screenshot below, sections two and three represent iterations of section one.
If two elements have the same animation applied to them, the Animations tab assigns them the same color. The color itself is random and has no significance. For example, in the screenshot below the two elements
div.eye.right::after have the same animation (
eyes) applied to them, as do the
There are three ways you can modify an animation with the Animations tab:
- Animation duration.
- Keyframe timings.
- Start time delay.
Any changes you make in the Animations tab apply inline styles to the corresponding elements, so you can see and replay the resulting animations right away.
For this section, suppose that the screenshot below represents the original animation:
To change the duration of an animation, click and drag the first or last circle.
If the animation defines any keyframe rules, then these are represented as white inner circles. Click and drag one of these to change the timing of the keyframe.
To add a delay to an animation, click the animation itself, not the circles, then drag it anywhere.