Inspect and modify animations with the Chrome DevTools Animations drawer tab.
Overview
To capture animations, open the Animations tab. It automatically detects animations and sorts them into groups.
The Animations tab has two main purposes:
- Inspect animations. Slow down, replay, or inspect the source code for an animation group.
- Modify animations. Modify the timing, delay, duration, or keyframe offsets of an animation group. Keyframe and Bezier editing isn't supported.
The Animations tab supports CSS animations, CSS transitions, and web animations.
requestAnimationFrame animations are not yet supported.
What's an animation group?
An animation group is a set of animations that appear to be related to each other.
For now, the web has no real concept of a group animation, so motion designers and developers compose and time individual animations to appear as one coherent visual effect. The Animations tab predicts related animations based on start time (excluding delays) and groups them side-by-side.
In other words, the Animations tab groups together animations triggered in the same script block, but if they're asynchronous, they end up in different groups.
Get started
There are two ways to open the Animations tab:
- Select
Customize and control DevTools > More tools > Animations.

Open the Command Menu by pressing one of the following:
- On macOS: Command+Shift+P
- On Windows, Linux, or ChromeOS: Control+Shift+P
Then start typing
Show Animationsand select the corresponding Drawer panel.
By default, the Animations tab opens up as a tab next to the Console drawer. As a drawer tab, you can use it with any panel or move it to the top of DevTools.

The Animations tab has four main elements:

- Controls. From here, you can clear all captured animation groups, or change the speed of the selected animation group.
- Overview. Select an animation group here to inspect and modify it in the Details pane.
- Timeline. Pause and start an animation, scrub it, or jump to a specific point.
- Details. Inspect and modify the selected animation group.
To capture an animation, trigger it while the Animations tab is open. If an animation is triggered on page load, reload it.
Inspect animations
Once you've captured an animation, there are a few ways to replay it:
- Hover over its thumbnail in the Overview pane to view a preview of it.
- Drag the playhead (red vertical bar) to scrub the viewport animation or click anywhere on the Timeline to set the playhead to a specific point. The animation continues to play if it was already playing and stops otherwise.
- Select the animation group from the Overview pane (so that it's displayed in the Details
pane) and press the
Replay button. The
animation is replayed in the viewport.
Click the
Animation speed buttons in the Controls bar to change the preview speed of the selected animation group.
View animation details
Once you've captured an animation group, click it from the Overview pane to view its details.
In the Details pane, each individual animation gets its own row. To see the entire name of the corresponding element, resize the name column.

Hover over an animation to highlight it in the viewport. Click the animation to select it in the Elements panel.

Some animations repeat indefinitely if their animation-iteration-count property is set to infinite. The Animations tab displays their definitions and iterations.

The leftmost, darker section of an animation is its definition. The right, more faded sections represent iterations.
For example, in the next screenshot, sections two and three represent iterations of section one.

If two elements have the same animation applied to them, the Animations tab assigns them the
same color. The color itself is random and has no significance. For example, in the screenshot below
the two elements div.eye.left::after and div.eye.right::after have the same animation (eyes)
applied to them, as do the div.feet::before and div.feet::after elements.

Modify animations
There are three ways you can modify an animation with the Animations tab:
- Animation duration.
- Keyframe timings.
- Start time delay.
For this section, suppose that the next screenshot represents the original animation:

To change the duration of an animation, drag the first or last circle.

If the animation defines any keyframe rules, then these are represented as white inner circles. Drag one of these to change the timing of the keyframe.

To add a delay to an animation, click the animation itself, not the circles, then drag it anywhere.
